Graduated in architecture in 2013, I then decided to start studying to be a 3d artist. I graduated as a 3d generalist at Quasar Design University of Rome in 2015.
Highly creative and highly adaptable, 3d Artist with experience in commercial software applications and games. Exceptional collaborative and interpersonal skills, extremely eager to work with programmers and designers to create excellent artwork and content. Passionate and quick learner. Accustomed to performing in deadline-driven, fast paced environments with an emphasis on ensuring projects are completed to the best level of quality.
Maya, Substance Designer, VRay, Nuke, Photoshop,Autocad
additional experience using
Adobe Premiere Pro, Unity,Unreal Engine,Substance Painter